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Drawing on Children’s “Sense of Place” – The Starting Point for Teaching Social Studies and GeographyAuthor(s): David Hutchison
This summary was created by the What Works: Research into Practice program at the Ontario Ministry of Education
http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/whatWorks.html

"Elementary school children now and then report that what they learn in school
sometimes seems disconnected from “real life” as they personally experience it
outside of school. Unfortunately, children tend to assume that subject learning that
doesn’t feel real to them isn’t real, or that its relevance ends when the school day is
over. This is a common problem in many subject areas, especially social studies and
geography. How can we make the study of “place” relevant and real to children?
Would the social studies curriculum be strengthened if it took account of the ways
in which children derive meaning and value from the real-life physical environments
that are familiar to them?"

This document has been viewed 1,267 times.
Using Video Games to Teach ScienceAuthor(s): K. Jaipal; C. Figg
This study explored the use of a video game in the science classroom and it’s impact on teaching and learning. More specifically, this study focused on Nano Legends, an educational video game about cell division and cancer, which was implemented by four grade 8 science teachers in 2007.

This document has been viewed 877 times.
Video Games in the Classroom: Building Skills in Literacy and NumeracyAuthor(s): Emmanuel Duplàa and Shervin Shirmohammadi (2010)
This summary was created by the What Works: Research into Practice program at the Ontario Ministry of Education
http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/whatWorks.html

"As a society, we are seeing rapid and significant developments in video gaming,
a field that is on its way to outdistancing the film and television industry.
We are also witnessing the development and marketing of multiplayer online
gaming. Yet much like the telephone at the turn of the century or television
50 years ago, video games are linked to controversy....So, our question is, Can video games be used for learning in the classroom,
particularly in the area of literacy and numeracy?"


This document has been viewed 1,473 times.