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Video Games in the Classroom: Building Skills in Literacy and NumeracyAuthor(s): Duplàa, E., Shirmohammadi, S. (2010)
This summary was created by the What Works: Research into Practice program at the Ontario Ministry of Education

"As a society, we are seeing rapid and significant developments in video gaming,
a field that is on its way to outdistancing the film and television industry.
We are also witnessing the development and marketing of multiplayer online
gaming. Yet much like the telephone at the turn of the century or television
50 years ago, video games are linked to controversy....So, our question is, Can video games be used for learning in the classroom,
particularly in the area of literacy and numeracy?"

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